
This video takes you through the process of creating floating cliffs like the one I made for “Skybound Highlands:
Hey guys! Here is a video on SpeedTree. I have been getting really into vegetation creation lately and figured it would be good to start doing some videos covering the workflow.
In this video we go over how I go about scattering on ground scatter on my foregrounds. Mostly using musgrave and other noise patterns to control the distribution of your scatter system. This helps give a natural and more random look and is very quick and useful.
Hey everyone!! So this video focuses on creating very detailed paths in Blender. I originally wasn’t going to make a full scene out of this tutorial, but I got a little carried away and finished a whole forest scene haha.