(Details in the Download Files)
Built for Environment Artists, by an Environment Artist
I designed Arborea to solve the biggest frustrations we all face, from asset quality to scattering control. It's a growing library of premium nature assets and procedural tools for building stunning 3D environments in Blender faster and easier. From photoreal to fantasy, it gives you quick access to 600+ optimized assets, an intuitive scatter system, and powerful geometry node tools like vines, ivy, and snow.
Arborea Variants
Choose the version that fits your needs
Latest Update: Manual Scattering
Manual scattering is now available in Arborea, letting you paint, adjust, and refine instances directly onto your surfaces using a set of intuitive viewport brushes.
This update brings a full manual scattering workflow to Arborea. Paint assets directly onto any surface using a set
of intuitive brushes - move, tilt, scale, add, or remove instances with ease. Perfect for art-directed details that
need precise control.
This update also includes per-instance scaling for individual asset types inside scatter systems, fast one-click
asset swapping from the Arborea browser, and the ability to update Arborea directly inside Blender.
Arborea Comes in 2 Versions
Try the lite version or or get the full experience with Arborea Pro
Arborea Pro
100% of Arborea + Future Updates
600+ Assets
100% of Tools & Generators
100% off your first 3 Months of a Sweeper3D Membership
Arborea Lite
40% of Arborea + Future Updates
240 Assets
2 Tools & Generators
100% off your first 3 Months of a Sweeper3D Membership
Arborea Features
Import Assets Quickly
Quickly add assets using Arborea’s docked browser or popup window. One-click import gets you building instantly.
Detailed, Optimized, and Render-Ready
Arborea assets are built to look great in your renders, with high quality textures, optimized performance, and details that hold up even in close-up shots.
Animation
Arborea’s built-in presets make animating trees and foliage effortless. Add natural wind motion in seconds, no setup required.
Material Adjustment
Arborea lets you tweak materials directly with built-in sliders for color, season, and variation, plus options to add moss to trunks with a single click.
Switch Season & Variation Instantly
Easily toggle between Summer, Autumn, Winter, or different model variations without re-importing. Arborea makes seasonal worldbuilding fast and flexible.
All Features Accessible with Pie Menu & Hotkeys
Arborea’s custom pie menus let you access core features like asset browsers, season switching, and tools in seconds, all without breaking your flow.
Geometry Node Tools & Generators
Giant Vine Generator
Fully procedural tool for generating massive, natural-looking vines in seconds. It’s incredibly flexible, fast, and one of my personal favorites. I use it in nearly every project.
Ivy Generator
A fast, procedural tool for growing realistic ivy along surfaces, walls, or terrain. Perfect for adding natural overgrowth and detail with full control over density, spread, and randomness.
Snow Generator
A procedural snow generator that makes it easy to cover any surface with realistic, natural-looking snow. Simple controls make it quick to use in any winter scene.
Draw Vines
Create custom vines by drawing directly in the viewport on any surface or in open space, with full control over shape and direction.

Geometry Node Scatter System
Powerful, fast, and intuitive - Arborea’s scatter system makes creating environments feel smooth and creative
Scatter Directly From the Browser
Quickly scatter assets straight from the browser with one click. No setup needed. Add to active systems, bring in variations, or import assets as bounds or hidden - all without leaving the browser.
Manual Scattering
Paint assets directly onto any surface using a set of intuitive brushes. Move, tilt, scale, add, or remove instances with ease. Perfect for art-directed details that need precise control.
Camera Culling
Automatically hide any instances outside the camera view to keep your viewport clean and your scenes running smoothly. Perfect for optimizing heavy environments.
Multi-Emitter Scattering
Scatter across multiple surfaces in one system, making it easy to handle complex, modular, or layered scenes.
Temporary Object Viewport Masking
The viewport mask lets you work on one area at a time without slowing down the interface. Perfect for isolating dense regions and keeping your workflow fast and clean.
Group & Sync System Settings
Easily organize your scatter systems by grouping them together. Grouped systems can be synced instantly, making it simple to manage large scenes and apply changes across multiple systems at once.
Assets in Arborea
Arborea includes over 600 assets ranging from realistic vegetation to fantasy-inspired models.
From trees and shrubs to flowers, rocks, and ground cover, everything is optimized and ready to use. The library will continue to grow with future updates.
Free 3-Month Access to a Sweeper3D Membership
Every Arborea purchase includes 100% off your first 3 months at Sweeper3D.com
- Frequent in-depth tutorials
- Full project files
- Full process videos of all artworks
- Direct support & community access
Join the Arborea Discord for support, feedback, and updates:
https://discord.gg/qENMrubg3U
What People Are Saying
Renders Created With Arborea
Arborea Updates
Arborea is built for my own workflow, so I’m constantly improving it, adding new features, tools, and assets as I create new work
11/20/25: Arborea 1.2
• New manual scattering workflow with viewport brushes for placing, moving, tilting, scaling, and removing instances.
• Per-instance scaling controls for individual asset types inside scatter systems.
• Fast one-click asset swapping from the Arborea browser.
• Ability to update Arborea directly inside Blender, plus minor fixes and improvements.
• Local Offset slider (Scatter System)
09/17/25: Arborea 1.1
• Added 14 new cliff and rocky assets: a mix of large cliff faces, standalone rock formations, and detailed ground pieces - more cliff and rocky assets are planned in upcoming updates. • Scatter system now supports image masking. • New Swap Asset Feature and import options dropdown. • Bug fixes
07/29/25: Arborea 1.03
New leaf removal feature with the ability to remove leaves randomly, by height, and by weight paint.
07/26/25: Arborea 1.02
New Emitter list drop down to let you switch between your scenes emitters quickly. An invert mask button in the "Object Masking" section. Bug fixes for the viewport cube mask. Bug fixes for the multi-emitter. Compatibility with Blender 4.5 (before the switch asset options would crash Blender, This is now working).
Arborea Comes in 2 Versions
Try the lite version or or get the full experience with Arborea Pro
Arborea Pro
100% of Arborea + Future Updates
600+ Assets
100% of Tools & Generators
100% off your first 3 Months of a Sweeper3D Membership
Arborea Lite
40% of Arborea + Future Updates
240 Assets
2 Tools & Generators
100% off your first 3 Months of a Sweeper3D Membership
For Studios & Teams
Looking for multi-seat licenses for your studio or organization?
👉 View Arborea Studio Licensing Options
Money-Back Guarantee
If you are not satisfied with Arborea for any reason, I offer a 30-day money-back guarantee. Simply contact me within 30 days of your purchase, and I will refund your payment in full, no questions asked.
Arborea Features
Import Assets Quickly
Quickly add assets using Arborea’s docked browser or popup window. One-click import gets you building instantly.
Detailed, Optimized, and Render-Ready
Arborea assets are built to look great in your renders, with high quality textures, optimized performance, and details that hold up even in close-up shots.
Animation
Arborea’s built-in presets make animating trees and foliage effortless. Add natural wind motion in seconds, no setup required.
Material Adjustment
Arborea lets you tweak materials directly with built-in sliders for color, season, and variation, plus options to add moss to trunks with a single click.
Switch Season & Variation Instantly
Easily toggle between Summer, Autumn, Winter, or different model variations without re-importing. Arborea makes seasonal worldbuilding fast and flexible.
All Features Accessible with Pie Menu & Hotkeys
Arborea’s custom pie menus let you access core features like asset browsers, season switching, and tools in seconds, all without breaking your flow.
Geometry Node Tools & Generators
Giant Vine Generator
Fully procedural tool for generating massive, natural-looking vines in seconds. It’s incredibly flexible, fast, and one of my personal favorites. I use it in nearly every project.
Ivy Generator
A fast, procedural tool for growing realistic ivy along surfaces, walls, or terrain. Perfect for adding natural overgrowth and detail with full control over density, spread, and randomness.
Snow Generator
A procedural snow generator that makes it easy to cover any surface with realistic, natural-looking snow. Simple controls make it quick to use in any winter scene.
Draw Vines
Create custom vines by drawing directly in the viewport on any surface or in open space, with full control over shape and direction.

Geometry Node Scatter System
Powerful, fast, and intuitive - Arborea’s scatter system makes creating environments feel smooth and creative
Scatter Directly From the Browser
Quickly scatter assets straight from the browser with one click. No setup needed. Add to active systems, bring in variations, or import assets as bounds or hidden - all without leaving the browser.
Manual Scattering
Paint assets directly onto any surface using a set of intuitive brushes. Move, tilt, scale, add, or remove instances with ease. Perfect for art-directed details that need precise control.
Camera Culling
Automatically hide any instances outside the camera view to keep your viewport clean and your scenes running smoothly. Perfect for optimizing heavy environments.
Multi-Emitter Scattering
Scatter across multiple surfaces in one system, making it easy to handle complex, modular, or layered scenes.
Temporary Object Viewport Masking
The viewport mask lets you work on one area at a time without slowing down the interface. Perfect for isolating dense regions and keeping your workflow fast and clean.
Group & Sync System Settings
Easily organize your scatter systems by grouping them together. Grouped systems can be synced instantly, making it simple to manage large scenes and apply changes across multiple systems at once.
Assets in Arborea
Arborea includes over 600 assets ranging from realistic vegetation to fantasy-inspired models.
From trees and shrubs to flowers, rocks, and ground cover, everything is optimized and ready to use. The library will continue to grow with future updates.
Free 3-Month Access to a Sweeper3D Membership
Every Arborea purchase includes 100% off your first 3 months at Sweeper3D.com
- Frequent in-depth tutorials
- Full project files
- Full process videos of all artworks
- Direct support & community access
Join the Arborea Discord for support, feedback, and updates:
https://discord.gg/qENMrubg3U
What People Are Saying
Renders Created With Arborea
Arborea Updates
Arborea is built for my own workflow, so I’m constantly improving it, adding new features, tools, and assets as I create new work
11/20/25: Arborea 1.2
• New manual scattering workflow with viewport brushes for placing, moving, tilting, scaling, and removing instances.
• Per-instance scaling controls for individual asset types inside scatter systems.
• Fast one-click asset swapping from the Arborea browser.
• Ability to update Arborea directly inside Blender, plus minor fixes and improvements.
• Local Offset slider (Scatter System)
09/17/25: Arborea 1.1
• Added 14 new cliff and rocky assets: a mix of large cliff faces, standalone rock formations, and detailed ground pieces - more cliff and rocky assets are planned in upcoming updates. • Scatter system now supports image masking. • New Swap Asset Feature and import options dropdown. • Bug fixes
07/29/25: Arborea 1.03
New leaf removal feature with the ability to remove leaves randomly, by height, and by weight paint.
07/26/25: Arborea 1.02
New Emitter list drop down to let you switch between your scenes emitters quickly. An invert mask button in the "Object Masking" section. Bug fixes for the viewport cube mask. Bug fixes for the multi-emitter. Compatibility with Blender 4.5 (before the switch asset options would crash Blender, This is now working).