Materials
Materials Popup
Materials Popup
The Materials Popup lets you quickly access and customize the materials of any Arborea asset so you don’t have to use the shader editor every time.
With this panel, you can:
Adjust hue, saturation, brightness, and translucency.
Switch between seasonal looks (Summer, Autumn, Winter, etc.).
Add variation with random color per leaf or cluster-based color changes for a more natural appearance
Note: The asset must be local (not linked) to make material changes.
Node Groups
Leaves
This is the Node group used for all Leaf materials and has many controls to quickly customize the exact look of your Arborea assets
Global Settings
Easily shift the entire look of your leaves with Global Hue, Saturation, and Brightness.
Seasons
Adjust sliders to mix between Summer, Autumn, and Winter colors
Random Color Per Leaf
This adds color variation to leaves randomly for a more natural appearance.
Min & max hue - Defines the hue range that leaf colors are randomized within.
More Min & Max Hue - Adjusts the weighting: control whether more leaves use the minimum hue, the maximum, or an even blend of both.
Random Color Cluster
This section adds color variation to groups of leaves (clusters) instead of individual leaves, creating natural-looking patches of color shift across your asset.
Cluster Min & Max Hue - Defines the hue range for each cluster. Colors will be randomly chosen between these two values.
Noise Scale – Controls how large or small each color cluster appears. Lower values create large patches; higher values create smaller clusters.
More Min & Max Hue - Adjusts the weighting: control whether more leaves use the minimum hue, the maximum, or an even blend of both.
Advanced Settings
Here you'll find more advanced options that give you precise control over the visual properties of your materials.
Bark
This node group is used for all Arborea bark materials and includes controls for customizing moss and snow overlays.
Moss
Moss Amount - Controls how much moss appears on the bark.
Moss Direction - Sets the growth direction of the moss
Moss Spread - adjusts how much moss coverage there is
Snow Control
Snow Amount – Adds a snow layer to the bark, great for winter scenes or frosted effects.
Grass
This node group is used for all Arborea bark materials and includes controls for customizing moss and snow overlays.
Global Settings
Easily shift the entire look of your grass with Global Hue, Saturation, and Brightness.
Seasons
Dry Grass - This will turn your grass material into dry grass.
Dry Grass Color - You can use this to fine tune the exact color of the dry grass effect.
Frosted Tips - This will add frost to the tops of your grass models
Frost Height - This will control how much of the model is covered by frost
Winter - This will add snow and turn your grass into dry grass
Spring - This will brighten your grass a bit and make it a lighter spring time green.