Rotation
Random Rotation
Random Rotation adds variation by randomly rotating instances on one or more axes. This helps eliminate obvious repetition and makes your scatter system feel more natural
Rotation Snapping
Rotation Snapping allows you to restrict instance rotation to specific degree increments. This is useful when you want more structured or controlled scattering like when scattering architecture.
Wind
This will add basic wind to your scatter system. this is best used on smaller objects like grasses, flowers and things you don’t need more complex animation for.
Speed - This is the speed of the wind
Scale - This is the scale of the noise texture used to rotate the instances
Strength - How strongly this effects your system
Direction - The direction of the wind effect
Distortion - This will distort the noise texture that is used for rotating the instances and create a more chaotic effect