Rotation

Random Rotation

Random Rotation adds variation by randomly rotating instances on one or more axes. This helps eliminate obvious repetition and makes your scatter system feel more natural

Rotation Snapping

Rotation Snapping allows you to restrict instance rotation to specific degree increments. This is useful when you want more structured or controlled scattering like when scattering architecture.

Wind

This will add basic wind to your scatter system. this is best used on smaller objects like grasses, flowers and things you don’t need more complex animation for.

Speed - This is the speed of the wind

Scale - This is the scale of the noise texture used to rotate the instances

Strength - How strongly this effects your system

Direction - The direction of the wind effect

Distortion - This will distort the noise texture that is used for rotating the instances and create a more chaotic effect