Scattering
Video Guide
Video Guide
Emitters
What’s an Emitter?
An Emitter is any object that defines where assets are scattered in Arborea. Typically, this is a mesh object like a plane, terrain, or any custom surface in your scene where you want to scatter assets.
Once selected as an emitter, the scatter system uses the geometry of that object to distribute instances across it.
You can have as many different emitters as you want within your project.
Switching Emitters
In Arborea there are two ways you can set/change emitters.
The first is with the Emitter object selector dropdown/ eyedropper.
Either select an object in the dropdown menu
Or you can use the eyedropper to select an object in the viewport.
Scatter Quick Add Menu
The second way to set/change emitters is using the Scatter Quick Add menu.
Select the object you want to make an emitter
Use (ALT + Q) to open the quick add menu
Select “Set as Emitter”
There are other options in this menu as well that are covered later on this page
Adding Scatter Systems
Adding & Removing Systems
There are a few ways to add scatter systems in Arborea
The first is by selecting the “+” button to add the selected objects as a scatter system.
Select objects you want to scatter.
Click the + button
Scatter Quick Add Menu
Alternatively you can use the quick add menu with “ALT + Q” and clicking “Add Scatter System”
Select objects you want to scatter
Use “ALT + Q” to open the quick add menu
Select “Add Scatter System
Alternatively you can use the quick add menu with “ALT + Q” and clicking “Add Scatter System”
Select objects you want to scatter
Use “ALT + Q” to open the quick add menu
Select “Add Scatter System