Scattering

Video Guide

Video Guide

Emitters

What’s an Emitter?

An Emitter is any object that defines where assets are scattered in Arborea. Typically, this is a mesh object like a plane, terrain, or any custom surface in your scene where you want to scatter assets.

Once selected as an emitter, the scatter system uses the geometry of that object to distribute instances across it.

You can have as many different emitters as you want within your project.

Switching Emitters

In Arborea there are two ways you can set/change emitters.

The first is with the Emitter object selector dropdown/ eyedropper.

  1. Either select an object in the dropdown menu

  2. Or you can use the eyedropper to select an object in the viewport.

Scatter Quick Add Menu

The second way to set/change emitters is using the Scatter Quick Add menu.

  1. Select the object you want to make an emitter

  2. Use (ALT + Q) to open the quick add menu

  3. Select “Set as Emitter”

There are other options in this menu as well that are covered later on this page

Adding Scatter Systems

Adding & Removing Systems

There are a few ways to add scatter systems in Arborea

The first is by selecting the “+ button to add the selected objects as a scatter system.

  1. Select objects you want to scatter.

  2. Click the + button

Scatter Quick Add Menu

Alternatively you can use the quick add menu with “ALT + Q” and clicking “Add Scatter System”

  1. Select objects you want to scatter

  2. Use “ALT + Q” to open the quick add menu

  3. Select “Add Scatter System

Alternatively you can use the quick add menu with “ALT + Q” and clicking “Add Scatter System”

  1. Select objects you want to scatter

  2. Use “ALT + Q” to open the quick add menu

  3. Select “Add Scatter System

Scatter Groups